Moradin appears as a stern male dwarf twenty feet in height. He has powerful musculature, particularly in his upper body. Cleric: Life Domain The Life domain focuses on the vibrant positive energy – one of the fundamental forces of the universe – that sustains all life. Some gods of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu. Cleric Domains Air Domain Granted Powers. Followers of these gods study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. . So I'm looking at building a dwarvish cleric of Moradin but I've gotten stuck on what domain to go for. Cleric Training: Many of Moradin's clerics have parents and grandparents who were also clerics of the Soul-Forger, so many clerics train for their calling from childhood with a father or mother as teacher. Title(s) Soul Forger, Dwarffather, the All-Father, the Creator, the Maker Home Plane Seven Mounting Heavens of Celestia: Power Level Greater Gender male Class(es) Fighter 20/Expert 14/Cleric 15 (3rd edition) ... D&D's Cleric Grave Domain is in Xanathar's Guide To Everything - Duration: 5:04. Knowledge Domain Spells Cleric Level Spells His beard is long and flowing, reaching to his knees; it is depicted as either snow-white or coal-black. This granted power is a supernatural ability. Name Description Domain Spell Advanced Domain Spell; Air: You can control winds and the weather. Moradin dresses plainly, wearing furs and the leather leggings and aprons of a humble smith. As the Dwarven Defender is the ultimate Dwarven Warrior PRC, it makes sense that Moradin's role (as an LG God) is more defensive (Protection) than offensive(War). Pushing Gust: Disperse into Air: Ambition: You strive to … The PHP recommends knowledge, which I don't particularly understand, and I was wondering if anyone had any domains that they've played and enjoyed or any homebrews that they … Moradin is the creator of the Dwarven Race. Domains Source Core Rulebook pg. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Able to use arcane scrolls, wands, etc. I'm about to have a brand new player come into my campaign as dwarf Forge domain cleric. Use these abilities a total number of times per day equal to 3 + Charisma modifier. Rebuke, command or bolster earth creatures as an evil cleric rebukes undead. My advice to him in regards in terms of the religious aspect is focus on creation. Deities: Moradin, Obad-Hai Granted Powers: Turn or destroy air creatures as a good cleric turns undead. Cleric Domains, commonly abbreviated to Domains, are a mechanic from Dungeons & Dragons that serves to provide greater individuality for clerics.. Much like how wizard magic is divided into its eight schools, one would presume that the powers granted by the goddess of earth and healing would be different to those granted by the god of fire and plague. As a Cleric of Moradin, I'd take Good and Earth as my domains. Turn or destroy earth creatures as a good cleric turns undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. He wants his children to survive. EARTH DOMAIN. CRAFTING: Only "good" domain clerics can craft "holy" on weapons, "law, chaos, evil" has their own variants. Moradin forged the dwarves, your dwarf forges things to help dwarves (and other good creatures). as if player has wizard levels equal to 1/2 cleric levels. 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